The Jem'Hadar
Based on Star Trek: Deep Space 9
"I am First Omet'iklan. And I am dead. As of this moment, we are
all dead. We go into battle to reclaim our lives. This we do gladly, for
we are Jem'Hadar. Remember, victory is life."
"Victory is life."
The Jem'Hadar are genetically engineered by the Founders to be nearly
perfect warriors - strong, agile, and quite willing to die for their changeling
masters.
They are fanatically loyal to the Founders. In fact, it is safe to
say that they worship them as gods. They acknowledge their inferiority
to the Founders and also acknowledge everyone else's inferiority towards
them. If they fail in their duties to protect their Founder masters, then
they commit ritual suicide.
Biology
"And to make matters worse, the Jem'Hadar don't eat, don't drink,
and they don't have sex either..."
"Let me get this strait. You don't eat, you don't drink, and you
don't have women? No wonder your always in such a bad mood."
The Jem'Hadar are humanoid life forms, all who are extemely similar.
Height is a standard of about 6 feet, while weight varies from 190 to 220
lbs. Their natural life span is 30 years, but few survive past 15, indeed
a Jem'Hadar who reaches 20 is considered an honored elder.
The skin of the Jem'Hadar is tough and scaley, with a greyish color
to it. They also posses no body hair whatsoever. They are extemely muscular
and never overweight, due to the fact that they do not need to consume
food or water to survive.
They are all grown in birthing chambers at an incredible rate, and
are able to fight within three days of their emergence. They have a instinctual
basic knowledge pool, and an incredible ability to learn. They are able
to speak withing hours of being alive.
They do not need to sleep, and their are no female Jem'Hadar.
All Jem'Hadar also have cloaking devices 'built into' their body at
birth. These are hooked to the brain and can be activated or deactivated
with a thought.
Sociology
"What do you want, do you have any needs or desires of your own?"
"I want to fight!"
"Why?"
"I don't know, but that's what I want to do."
The Jem'Hadar are programmed with the instincts and desire to fight,
from the day they are born. They love combat and will gladly die in battle
for their masters, the Founders.
Although they resent other races controlling them, they are totally
subservient to the Founders and will never raise a fist (or a disruptor)
against them, regardless of how poorly they are treated. Also, if there
is a danger of a founder being injured, the Jem'Hadar will avoid combat
in that area.
Contrary to popular belief, the Jem'Hadar are incredibly intelligent
and attentive. Also, surprisingly, the Jem'Hadar can show both emotions
and Honor to those worthy of it. Jem'Hadar mercy is often quick and brutal,
but there have been cases of them allowing others to live if they have
proved themselves.
Ketracel White
"First Omet'iklan, can you vouch for the loyalty of your men?"
"We pledge our loyalty to the Founders from now until death."
"Then receive this reward from the Founders. May it keep you strong."
Ketracel White is an enzyme created by the founders to ensure total
loyalty of the Jem'Hadar. Without it the Jem'Hadar begin to feel sick,
get chest pains, and eventually die. They must consume 3 mg a minute to
feel totally comfortable, and at least 15 mg an hour to ensure survival.
Ketracel, or "White" as it is commonly referred to is connected to
a tube which is implanted into the Jem'Hadar's neck. The supply given to
a Jem'Hadar can vary depending on how long he will be out. It can be from
a 6 hour supply to a 1 week supply (This is the most ever given, and even
this is rarely used).
Without the drug, the Jem'Hadar will begin to feel discomfort, and
then pains, and eventually the central nervous system will begin to shut
down, killing the Jem'Hadar.
Needless to say this is an effective method of controlling the Jem'Hadar.
The Jem'Hadar Race
Alignment: Aberrant, all Jem'Hadar are engineered to be
Size: 6 Feet (Give or take an inch)
Weight: 190-220 lbs
IQ: 12+1D6 ME: 12+1D6 MA: 10+1D6 (Intimidating)
PS: 20+1D6 PP: 18+1D6 PE: 24+1D6 (Do not need sleep,
do not tire) PB: 4+1D6 (Meaningless to them) SPD: 20+2D4
SDC: 2D6x10
HP: PE+2D6
ISP: Cannot develop psionic abilities
PPE: 1D6
Natural Abilities
1) Do not need to eat, sleep, or drink.
2) Heals 1D6 SDC/HP per hour.
3) Internal Cloaking Device:
Similar to the Naurani Camouflage Armor, the Jem'Hadar cloaking device
is built in and can be activated at a thought. They are invisible to normal
optics, but can be seen on IR and other scanners. To attack or speak they
must dis-engage the cloak. Quick movement will cause a rippling effect
that will give away a Jem'Hadar position.
4) Reliant on White
-1D4 to all Physical stats for each hour without 15 MG of white. When
PE reaches 0 the Jem'Hadar's CNS shuts down, killing him.
Life Span: 30 Years. (None have ever lived to 10)
The Jem'Hadar Warrior OCC
Uses CS Grunt Experience Tables
Requirements: Only available to Jem'Hadar Soldiers.
OCC Skills
Language: Founders - 98%
Literacy: 3 of Choice, usually of races currently at war with. +20%
Computer Operations - +15%
Detect Ambush - +20%
Detect Concealment - +20%
Prowl - +20%
Wilderness Survival - +20%
W.P. Energy Pistol
W.P. Energy Rifle
W.P. 2 of Choice
Hand to Hand: Jem'hadar
OCC Related Skills
Pick 4 physical skills (+10%), 2 Military (+10%), 2 Pilot (+10%) and
2 Technical (+10%). Pick an additional 2 skills at levels 3, 6, 9, 12,
and 15 from these levels.
Secondary Skills
Pick 4 Skills from any category with no bonus. +1 at levels 4, 8, 12,
and 15.
Standard Equipment
Jem'Hadar Disruptor Pistol - 1D4x10 MDC, 12 shots per clip, 1000 foot
range, 3 clips.
Jem'Hadar Disruptor Rifle - 2D4x10 MDC, 20 shots per clip, 5000 foot
range, 3 clips.
Jem'Hadar Light or Heavy (Environmental) Body Armor - 45/100 MDC
(Optional per Mission) Jem'Hadar Force Field - 40 MDC Light, 80 MDC
Heavy
Hand to Hand: Jem'Hadar
Level 1: 3 Attacks per Melee, +2 Parry/Dodge, +2 Strike, Critical hit
on 20. +2 Roll w/Impact. Automatic dodge.
Level 2: +1 Strike, +2 Disarm
Level 3: Body Flip (+1, 2D6 Damage)
Level 4: +1 to Dodge/Parry, Critical on 19 or 20
Level 5: Knockout on 20, +1 Attacks per Melee
Level 6: Pick 2 Weapon Katas
Level 7: +2 Roll w/ Punch, Critical on 18-20
Level 8: +1 to Strike
Level 9: +1 to Parry/Dodge, +1 Roll w/ Impact
Level 10: +1 Attacks per Melee
Level 11: 1 Additional Weapon Kata, Critical on 17-20
Level 12: +1 to Strike, +1 to Parry/Dodge
Level 13: +1 Attacks per Melee
Level 14: Critical on 16-20, +1 to Strike, +1 to Parry/Dodge
Level 15: +1 Attacks per Melee
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[ Rifts® is a registered trademark owned by Kevin Siembieda and
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[ Star Trek is copyright © Paramount Pictures. ]
By Crow T. Robot. ( Crowbotw@psinet.net ).
Rifts Conversion Copyright © 1998, Crow T. Robot. All rights reserved.